4. Ergonomics First Digression: Instances of Notation
Second Digression: Heroes of Work
Third Digression: Organic Contructs
5. Calculating Motion The Differential Analyzer
Project Pigeon
6. Visibility and Commensurability Whirlwind and the Issue of Interruption
Image Processing in the Williams Tube
SAGE
The TX-0 and the Techno-Logic of Hackers
Spacewar
Sensorama
7. A New Ergonomics Sketchpad
Humans as Stopgaps
Word Processing as a Shooter Game
Xerox Star
8. Computer Games Odyssey
Pong
PART II: ADVENTURE
9. Caves
10. The Construction of the Artificial World Being (Das Sein) …
… the Being (das Seiende) …
… and “Technological Language”
Soft Modernity
11. Narratives Nuclei and Catalyses
Thinking “Red”
Soap Operas
12. Programs, Labyrinths, Graphs Flowcharts
Working through Labyrinths
Graphs and Networks
Memex
The Best World
PART III: STRATEGY
13. “That Naïve Concept of Utility”
14. Chess and Computers
15. Tactical Chess and War Games Hellwig's “Tactical Game”
Hoverbeck and Chamblanc
Reisswitz's Kriegsspiel …
… and Its Successors
16. Operations Research and the Weather Lanchester's Law
Operations Research
Vilhelm Bjerknes
Richardson's Theater of Computers
John von Neumann
17. The 1950s Computer Games
Cellular Automata
Politics and Society
Game Theory and the Cold War
18. The 1960s Vietnam
Integration
Criticism of Game Theory
Object-Oriented Programming
19. The 1970s Computers for Everyone
Pedagogical Postgame