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Second Order Reality

Carola Bonfili - Second Order Reality
Un roman graphique multidimensionnel conçu par l'artiste italienne Carola Bonfili comme une bande-annonce de jeu vidéo, qui entrelace divers imaginaires, de La Tentation de saint Antoine de Flaubert aux nouvelles de H.G. Wells, de l'architecture brutaliste à l'intelligence artificielle générative.
"Second Order Reality emerged from the desire to give a physical, immaterial, or digital form to a sensation. Or, rather, to a series of minor, peripheral, incidental, and paradoxically unconscious sensations."
Carola Bonfili set out to create a video game with a rich, layered narrative, weaving together diverse imaginaries, from Flaubert's 
The Temptation of St. Anthony to H.G. Wells' short stories, from brutalist architecture to generative artificial intelligence.
At the heart of 
Second Order Reality is the story of M'ling, a ten-year-old anthropomorphic monkey undergoing a mysterious and terrifying transformation as her body begins to turn to stone. Seeking guidance, she ventures into the forest, where she encounters a robotic being that shelters her within. By the end of this journey of self-discovery, which feels both deeply personal and universally resonant, she thus comes to realise that it is possible to coexist with one's own demons.
The publication opens with a graphic novel which reinterprets the video game trailer 
The Stone Monkey, serving as a narrative gateway to the project's universe. The subsequent sections explore the design and development phases of the work. Finally, a series of essays by Bonfili, curators Ilaria Gianni and Daniela Cotimbo, and contributors Domenico Quaranta and Valentina Tanni offer different perspectives to analyze Second Order Reality's narrative structure, conceptual foundations, and broader artistic and cultural implications, providing a multifaceted exploration of the work and its interplay between perception, fiction, and new media.
Carola Bonfili (née en 1981 à Rome) est une artiste italienne dont le travail s'inspire de formes naturelles et de mécanismes cognitifs, et est structuré en narrations à plusieurs niveaux qui se développent par des textes de sources mixtes. Les principes de l'IA, CGI, les environnements VR a/v et l'écriture automatique sont les outils principaux de sa recherche. Une matrice performative se retrouve souvent dans les processus de production à l'origine de ses œuvres sculpturales et de ses installations environnementales, qui sont immersives par nature et tendent vers des formes de narration transmédiale.
Textes de Carola Bonfili, Ilaria Gianni, Daniela Cotimbo, Domenico Quaranta, Valentina Tanni.
 
paru en février 2025
édition anglaise
17 x 23 cm (broché)
104 pages (ill.)
 
22.00
 
ISBN : 978-88-8056-290-0
EAN : 9788880562900
 
en stock
Second Order Reality
Second Order Reality
Second Order Reality
Second Order Reality
Second Order Reality
Second Order Reality
Second Order Reality
Second Order Reality


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